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F.E.A.R. (Page 2)
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News
Monolith gives us FEAR
Apparently it's like "The Matrix meets The Ring". (Question of the day: which came first, the snappy acronym or the unwieldy title?)
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Preview
F.E.A.R
We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS.
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Preview
F.E.A.R Multiplayer
We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea.
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Preview
F.E.A.R Single-Player
It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005...
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Interview
Setting the scene for F.E.A.R
We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action!
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Interview
F.E.A.R And Loving In San Francisco
We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year.
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